
This week I’m taking a closer look at the Brother Minos, Hellfire Dreadnought. If you’ve been following my recent Armies on Parade project, then you may have spotted Brother Minos providing fire support at the back of the display board. I finished him in parallel with the board, and in my rush to meet the Armies on Parade submission deadline, I didn’t have a chance to give him his article at the time.



“Brother Minos was a former captain of the Flesh Eaters 3rd company. Laid low in combat against vile greenskins, his injuries were severe enough to require interment in a dreadnought. Methodical and with little patience for fools in life, in near-death he was more than willing to answer the Chapter’s call to battle against the False Primarch and his misguided followers.”
EXTRACT FROM ‘A TREATISE ON THE WAR OF THE FALSE PRIMARCH’ BY SCRIBE HOWTOPHER BUXCRAFT
Modelling & Painting
Brother Minos is based on the Dreadnought from the Warhammer 40,000 ‘Leviathan’ boxed set. Technically this is a Ballistus pattern, but I’ll always think of a Dreadnought with two different ranged weapons by the old ‘Hellfire’ pattern name.
The primary LED effect on this model are the missiles in mid-launch. I did also consider lascannon effects, but I’m already planning lascannon effects on another vehicle, so I decided to just focus on the missiles. I used Yellow/Amber 0805 Chip LED (3V) from the website Small Scale Lights, as detailed in my LED Rocket Launcher tutorial. All six LEDs are connected in parallel to a single battery in the base. I only made two slight deviations from this tutorial. Firstly, I used two LEDs (back-to-back) per rocket to make the effect brighter, since this is a centrepiece model. Secondly, I added a quick spray of Chaos Black to the stuffing used as missile smoke. This gives some texture and contrast to the stuffing, otherwise it’s just a large monotone cloud of white. It’s worth noting that the stuffing was sprayed before it was added to the model!


As with my Crimson Fists Redemptor Dreadnought, LED searchlight as that should obviously be illuminated, and an ‘active’ sensor on the other side to visually balance the model. The searchlight is a resin cast, and the active sensor is a hole filled with Water Splash Effect Gel from Green Stuff World. Both have a single TruOpto 1.8mm LEDs behind them – yellow and green respectively – and are connected in parallel to a battery in the base. This is a separate battery and circuit to the missile LEDs, but both circuits are operated by to a single sub-miniature Double Throw Double Pole (DTDP) micro switch.
Purely as a matter of personal taste, I chose not to illuminate the sarcophagus vision slit. I made this choice because the vision slit is rarely illuminated in art, and personally I think it detracts from the concept of a sarcophagus and the near-death state of the marine inside. The rest of the machine is alive, active, and illuminated, but the sarcophagus itself is a cold and silent tomb. That’s not to say lighting the vision slit is wrong – and I know plenty have – it’s just not for me.
The design philosophy for my Flesh Eaters army has always been that of a Rogue Trader era (i.e. 1st edition 40K) aesthetic. This tends to mean no excessive decorations – space marines were a lot plainer back then and chapter identity tended to be expressed via paint scheme, rather than trinkets on the armour. However, for this Dreadnought I was very influenced by the picture below, which can be found in the Rogue Trader rulebook (pg. 22). Please excuse the poor-quality picture, the image was right on the gutter. If you’re newer to the hobby and having trouble working out exactly what you’re looking at in the picture, then this is what the original Space Marine Dreadnought looked like.


The image above shows a Blood Angels Dreadnought wearing a necklace of skulls and bones. Pretty badass! I decided to replicate this, although initial mock-ups with the necklace across the aquila made the front of the Dreadnought look very visually cluttered. So, I decided to turn the necklace into a belt. It also made more sense for the trophies to be at eye-level with the opponents they are intended to intimidate. The necklace chains are made from a Chaos vehicle accessory sprue, and the various skills and heads are from my ‘bits box’ and the Citadel Skull set (this is the kit that keeps on giving!). I added extra purity seals to the lower front of the torso, just to emphasise this isn’t heretical, but “sanctioned” trophy taking.



I took some other visual cues from this image, such as the ‘Nil Desperandum’, i.e. ‘Never Despair’, banner, and the laurel wreath banner top. I didn’t try to copy it exactly, as the Dreadnought’s banner had to fit in with the style of other banners in my army. But hopefully I’ve captured the ‘feel’ correctly. You may have also spotted the ‘Ferrum Et Ignis’, i.e. ‘Iron and Fire’, graffiti from the image reproduced on the lascannon arm. I’m not sure who was brave enough to graffiti a Dreadnought? Maybe it was Brother Talon, he does have a death wish after all!
You may have also noticed the black symbol on the Dreadnought’s body above the Crux Terminatus. It might be slightly hard to make out in the photographs, but this is the ‘Rose of the Pentarchy‘, an Orthodox campaign badge from the War of the False Primarch.
I don’t much new to say about the painting recipes used on this model. I followed the same paint scheme as for the rest of my Flesh Eaters, which you can find detailed in this post. I followed my rules for Terminator iconography and freehand checks patterns to visually link Brother Minos to the Terminator squad and help suggest that he is a storied veteran.

That’s all for today, I hope you enjoyed this detailed look at Brother Minos. Thanks very much for reading today’s post, and please remember if you’re on Instagram, Threads, Twitter/X, Bluesky or Mastodon you can also find me posting my work there.

















































