The Lamenters and Badab

Like all excellent ideas, this one started in the pub. I was out for drinks and dinner with a few of the members of my games club, when an intriguing question was proposed; if you could have one magical wish that would compel the other members of the club to collect themed armies and play in a campaign of your choice, what campaign would you wish for? My answer was easy. A Badab War Kill Team campaign.

Eyes around the table lit up. “You don’t need a magic wish for that!” they told me. So here we are!

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Some ask why we lament the execution of our duty. We do not. We lament that our duty is necessary at all. – Brother Heamis

I’m pleased with how my first Marine has turned out, but slightly embarrassed to note that many of the others in the club have finished their entire kill teams in the time it took me to make a single model!

I wanted to start with a basic tactical marine just to make sure I could get everything ‘right’, before moving on to specialists and the leader. But even though he’s ‘just’ a tactical marine I still wanted to allude to the fact that he would be taking part in some brutal ship-to-ship fighting and also hint at that Blood Angel ancestry. This is why I eventually settled on the pose of being in the middle of drawing his knife.

True Scaling

I knew from the outset that I wanted my kill team to be both ‘true scale’ and to have a retro vibe. Not only is the Badab War set in 40K’s “past”, but the original campaign narrative was first conceived in the early 1990s. Thankfully true scaling is a lot easier these days thanks to plastic Primaris Marines. No mucking around with Terminator legs any more if you don’t want to!

As you can see from the WIP picture below, the model is based around a plastic Primaris Marine. I was careful to remove and resculpt any details that were obviously ‘Primaris’, such as the rims around the knee pads and the stabilisers on the ankles.

I used Reiver arms as these are less bulky than Primaris arms, since they lack the forearm ‘bracers’ that the Primaris have, and therefore look more old school. It also gave me access to ready-made arms in the process of drawing the knife.

Painting

To paint the yellow, I tried something a little different from the technique I used on my Imperial Fists. It basically went like this:

  • Corax white undercoat
  • Averland sunset base
  • Cassandora yellow shade in recessed
  • Yriel yellow (two thin coats)
  • Flash Gitz yellow edge highlight
  • Dorn yellow final edge highlight

The chapter icon was an interesting challenge. I used an old Space Marine campaign badge transfer – a black skull in a black circle – applied over a white shoulder pad to get the central circle right. Then I painted over the skull in white and painted the heart in freehand (Khorne red then Evil Suns red).

Next I filled in the chequered pattern. I did this by ‘sketching’ in roughly where the black squares should be, then going back and painting the black more solidly, followed by any touch ups of the white where I’d made a mistake. I know some people like to draw in a grid for cheques and then fill in alternate squares, but I find that can leave the black squares larger than the white due to the thickness of the grid lines.

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LED Eye Lenses

Of course I had to add my customary LED helmet eye lenses. My tutorial is here if you’re interested and haven’t seen it already.

As an experiment I applied a thin coat of Spiritstone red technical paint to the eye lenses. This doesn’t do anything to hinder the light when the LED is on, but makes the eye lenses look red when it is off, as seen in the image below.

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That’s it for Lamenters and Badab for the moment, but there are still six more models to come. It should be a fun campaign, in addition to my Lamenters the rest of the games club already have Astral Claws, Space Sharks, Sons of Medusa and Salamanders kill teams underway. If you’d like to see my good friend Apologist’s Astral Claws kill team then his blog is here. Stay tuned for more Badab action over the coming weeks and months!

Imperial Fist Breacher – True Scale

Something a bit different today; I thought I’d take a break from painting Kantor Blue and remind myself of the “fun” of painting yellow! So here’s a Breacher for my Age of Darkness ‘True Scale’ Imperial Fists.

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I started this army back in 2014, when there was no such thing as Primaris and if you wanted an embiggened Marine you had to do it yourself!

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This is my fifth completed Breacher, making the squad half done. Although the other models are at least assembled and undercoated.

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The idea behind this army is that it represents mid-late Heresy Imperial Fists. They’ve seen some action; they’ve been to Mars to recover the prototype MkV and MkVI armour, they’ve completed missions for Rogal Dorn in the Segmentum Solar, but now the Warmaster is closing in and they’re rushing back to man the walls…

Previous True Scale Imperial Fists

My Imperial Fists haven’t really featured on this blog very much yet, so here are a few more pictures for the benefit of anyone who hasn’t seen them before. There’s even more information in this log that I used to run over at the Bolger and Chainsword forum.

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The blue LED helmet eye lenses use my standard method as detailed in this tutorial. In fact these were the first models to pioneer the resin casting technique! Some of them are still on their original CR2032 batteries – five years later!

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The volkite energy flare is one of my favourite LED effects that I’ve done so far. You can see more of my Imperial Fists on Instagram, if you scroll down far enough.

Anatomy of a True Scale Astartes

If you’re wondering what parts I use to build my True Scale Marines, I’ve done a break-down below. This technique was heavily influenced by the work of my good friend Apologist. Check out his Death of a Rubricist blog for more True Scale goodness and general painting excellence.

I refer to this armour pattern as MkVI-S (the S is for ‘Stark’). In my mind it represents an early variant of MkVI. It’s still recognisable, but didn’t quite make it into full production after the Heresy.

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1. Head – MkVI head taken from the Ravenwing Black Knight sprue. Skull badge removed from forehead. Aerial removed from left side and left side re-sculpted in Green Stuff to match right.

2. Torso – Custom Green Stuff sculpt over standard Space Marine torso. Only the neck socket and plug for backpack remain on show and unmodified.

3. Shoulder pads – The left shoulder pad is a plastic ‘blank’ Terminator shoulder pad with the recesses around the edges filled in and studs added. The right shoulder pad is the Forge World Imperial/Crimson Fist Terminator shoulder pad with a lot of the detail (like purity seals) removed and the recesses around the edge filled in.

4. Arms – The arms and hand are a mix of from the Tactical, Assault and Grey Knight Terminator sprues. They have had reinforced ‘cuffs’ added with Green Stuff.

5. Bolter – Forge World Umbra pattern bolter.

6. Backpack – Forge World Legion MkVI power armour backpack.

7. Legs – Forge World Legion Tartaros Terminator legs. The ‘sunken’ panels on the thighs have been filled in to increase the diameter of the thighs and give a smooth appearance. Although if I was starting this army now I’d definitely use the plastic versions!

8. Base – Plastic 30mm rolled shoulder base with milliput, sand and slate top.

Anyway, I hope that’s all been informative, and a fun break from Crimson Fists and Genestealer Cultists!