Lamenters Kill Team Lugeo

The strong are strongest in the kill zone.

Sergeant Lugeo

So, almost two years after starting this Badab Kill Team project, how are things looking for Kill Team Lugeo? Quite good I think! I had originally planned seven members for the squad, and the seventh is already on the workbench. But I’d like to see the upcoming new Kill Team rules and find out exactly how many models are in an Adeptus Astartes fire team and what specialists they can have before finalising the squad. Once I’ve read and understood the new rules, I might even get a game in with them!

If you’d like to read any of the previous articles about individual members of the Kill Team and how their LED effects were made, you can either search my blog for articles tagged “Lamenters” or click the links below.

Brother Haemis | Brother Ardito | Brother Salvio

Sgt. Lugeo | Brother Quartus | Brother Achillus

That’s all for this week. See you again soon, and best of luck to anyone trying to pre-order the new edition of Kill Team this weekend!

Lamenter Comms Specialist

Enemy contacts are inside the perimeter. Unfortunately for them, so are we.

– Brother Ardito, Comms Specialist

Another Lamenter joins my long running Badab War era Kill Team. Brother Ardito is a Comms Specialist, so let’s hope that’s still an option for Adeptus Astartes Kill Teams in the new edition of the game!

Influence

For this model I was strongly influenced by the classic metal sergeant from the old Space Marine command squad box (sorry, this was the best reference image I could find). I didn’t set out to copy it exactly, just to capture the general energy and atmosphere of the model. Brother Ardito is made from the ‘Easy to Build’ Primaris Marine with auspex, although as you can see he’s been heavily altered to change the pose, details and make it appear that he’s wearing MkVII power armour, in keeping with the Badab-era setting.

Effects

The LED effects were achieved using the principles set out in my LED Hololith tutorial, although instead of a wrist-mounted hololith, the LED is mounted in the auspex screen. The LED is a 3V Red Ultra Nano SMD Chip LEDs available from Small Scale Lights, in series with the supplied 100Ω resistor. Although green is often traditional for scanner screens, I decided to go with red to match many of the other LEDs in the team and avoid having a mixture of too many colours.

The wire to the LED runs through the arm, torso and leg to the battery and switch in the base. A more detailed description can be found in my LED Hololith tutorial, as mentioned above. If you want to have a go yourself and you need tools and supplies, you can find them here.

First I painted the auspex screen Citadel Khorne Red, trying my best not to get any paint on the LED. Once the paint was dried I filled the screen area with the ever-useful Water Splash Effect Gel, available from Green Stuff World. This goes on white but is transparent when dried. You will need to apply it slowly and patiently, and use a flat tool to flatten it down. Otherwise you may have a lumpy screen!

Once the ‘screen’ was dry I painted it with two coats of Citadel Blood Angels Red Contrast, allowing the paint to dry between each application. Finally, I painted a pattern of ‘contacts’ on the ‘screen’ with Citadel Wild Rider red. This was more for visual interest when the LED is off as the LED is so bright it has little effect when it was on.

That’s all for today, I hope you found that interesting. Come back soon for more Lamenter action as the Kill Team slowly comes together!

Ork Kommando ‘Proof of Concept’

He’z about az sneaky az an axe to da face!

Common Ork Kommando compliment

Gripped by excitement for the upcoming Kill Team: Octarius box, I decided to build a “proof of concept” model from bits box spares. Firstly, I wanted to check I could still remember how to paint Ork skin, as it’s been a while! Secondly, I wanted to test out a “new” colour scheme. Thirdly, I wanted to see if there were any LED issues I hadn’t anticipated.

Building

As mentioned above, this model was constructed from spare Ork components I had in my bits box. The head is metal and from an old rokkit launcha boy, with a beanie hat sculpted from modelling putty. I used the techniques described in my LED Muzzle Flare tutorial to make the LED effect. The only new problem I encountered was the squat pose of the Ork legs – compared to straight Space Marine legs this was difficult to drill without making additional cuts. I ended up making a cut at the hip to make drilling easier, as you can see in the image on the left above. Otherwise it was as per the tutorial.

Painting

The Blood Axes are my favourite Ork clan, and I have a large army of them painted in military blues and greys. However for the new kommandos I wanted to try and replicate the classic red second edition 40K kommando look, as shown above. At first I thought I’d paint the red fatigues with grey areas of camouflage pattern on them, but I wasn’t positive I could pull that off without it looking confusing for the eye – that is the point of camouflage after all! So instead I decided to paint the webbing in grey rather than the brown leather colours I normally use. Although looking again at the image from the second edition 40K Ork codex above as I type this, I’m now wondering if I should have painted the stikkbomb sack on his back a brown leather colour rather than grey? Ah well, that’s why we need to make test models sometimes!

Overall I’m pleased with how this model turned out and am looking forward to applying these techniques to the new plastic Kommando Kill Team. That’s it for today, see you again soon!

Lamenter Heavy with LED Motorised Assault Cannon

Debate the Tyrant’s cause if you like, but it’s hard to argue with 1200 rounds a minute.

Brother Salvio, Lamenter heavy weapons specialist

This is another model that has been living in my head as a nebulous idea for well over a year. In fact, I’d say my failure to settle on a way to execute this concept for my ‘Heavy’ specialist is why my seven-man Lamenters Kill Team project has currently been running for a year and a half! But now he’s done, so let’s have a big round of applause to welcome Brother Salvio!

Influence

There are a number of sources that I’m ‘riffing’ off with this member of the Kill Team, many of them from video games. The Team Fortress 2 Heavy is an obvious one, as are Halo Spartans carrying turrets (particularly Jorge-052) and even the Call of Duty Juggernaut. What is boils down to is a heavily armoured soldier carrying a large gun that you might normally expect to find on a vehicle! To help sell the theme of heavy armour, I decided on MkVIII ‘Errant’ armour for this marine, particularly as this has the enhanced face and neck protection seen in many of the characters linked above.

If you haven’t been following along with my Lamenters Kill Team project, then I should explain that it is intended to be Badab War era, so these are ‘true scale’ Marines rather than Primaris Marines. Every member of the team so far has been wearing armour appropriate to the era, which so far means MkVI, MkVII and MKVIII. So how did I go about turning MkX armour into MkVIII to match the reference images shown above?

  • Used modelling putty to increase the height of the neck gorget.
  • Selected up-armoured shoulder pads with elbow joint protection.
  • Replaced the skull on the chest with a jewel.
  • Filled in the detail on the wrist bracers to create a smoother armoured feel.
  • Removed the additional protection from the top of the MkX knee pads.
  • Left the MkX ankle joints intact – this was the first time I noticed MkVIII armour also uses them!
  • Replaced the Primaris backpack with a Tactical backpack.

I also added extra ammo pouches and grenades to enhance the impression of bulkiness.

Effects

I’ve just published a full LED Motorised Assault Cannon tutorial on my website here, so I won’t go into too much detail in this post on how the assault cannon effects were achieved. The short version is that I used a 3V miniature motor, a Small Scale Miniatures 3V yellow 0805 chip LED and my Nighthaunt Candle technique to creature the muzzle flare.

That’s it for this week, I hope you found that interesting. Come back again soon to find out if I ever finish this bloody Lamenters Kill Team, haha! Hopefully I will be able to finish them soon, as it looks like we might possibly be in for a new edition of Kill Team.

Crimson Fists on Crusade

It’s impossible to argue with the sheer power of thirty Primaris transhuman warriors. Yet amazingly heretics and xenos still try!

Captain Grimstone

Although I’ve played many, games of Warhammer 40K over the years, due to Covid-19 restrictions I’ve only managed to get a single game of 9th edition under my belt since it came out last year. But with restrictions having lifted further in England this week, I’m hoping to take my Crimson Fists into battle very soon. That means it’s time to look through my painted models and gather a 50 Power level Crusade force!

Company HQ

First of all I wanted to think about my warlord and leader of my Crusade. Without a doubt that would be Captain Grimstone. A heroic captain is the centre of any large narrative Space Marine force for me. I decide to immediately spend some of my requisition kitting him out. You start Crusade campaigns with the maximum allowable of 5 Requisition points and you gain an additional Requisition point after each game – win or lose – so it made sense to spend at least 1 point. So I spent 1 Requisition point to give him the Crimson Fists relic ‘Fist of Vengeance’ and another 1 Requisition point to give him the Crimson Fists warlord trait ‘Refuse to Die’. The main reason I chose these two is simply because when I’ve fielded the previous version of Grimstone in smaller games, I’ve always had this relic and this trait, so if I didn’t buy them there’s every chance I’d forget and use them anyway! So this is 2 Requisition points spent to protect against accidental cheating!

I also wanted to include Epistolary Gabriel. I’m really not a fan of allowing the psychic phase to go uncontested if I can help it. In keeping with the way he is modelled I opted for the Geokinesis discipline and the ‘Fortify’ and ‘Chasm’ powers for a mix of offence and defence.

I was fairly sure I was also going to include at least one Lieutenant (I have three painted), but I didn’t know whether it was going to be Alehoc with his slightly more expensive equipment, or whether I’d need to downgrade him to one of his more cheaply equipped brothers. In the end I had the Power to spare, so Alehoc made the cut – which is just as well as I love the model!

Troops

The choice of Troops for my Crusade force couldn’t have been more straightforward. I needed three Troops choices to meet the minimum requirement for a Battalion, and I had three units of Intercessors painted. Job done!

Heavy Support & Elites

With 30 out of 50 Power spent, how was I going to spend the remaining 20? HQ and Troops were sorted, so it was time to consider a bit of heavy firepower. Looking at my painted units, I had to choose between some combination of my Redemptor, Eradicators, Hellblasters, Reivers, Judicar and Primaris Ancient (and whether or not my Lieutenant would be equipped with a neo-volkite and storm shield or simply a power sword).

The Redemptor was a must – a great all round unit and also a visual centrepiece for the army. The Eradicators were also an essential choice for their shear offensive power. That left me a bit short on Power for the Hellblasters, so I settled on the Reivers and the upgrade for the Lieutenant. While the Reivers might not have a lot of firepower they do give me a bit of much needed objective-grabbing reach with their grav-chutes. I think this will be useful in an otherwise slow army.

So there we have it, Task Force Grimstone, ready for Crusade on a battlefield near you! I’ll report back soon with how their first game goes. Wish me luck!