Brother Talon, Flesh Eaters Assault Marine

Death in battle holds no fear for me when it serves the Emperor’s will.

Brother Talon, Flesh Eaters Assault Marine

My Flesh Eater project continues this week with Brother Talon, a chainsword-wielding Assault Intercessor equipped with an LED infra-visor.

Building & Painting

This miniature and the idea of Assault Marines with infra-visors was inspired by the classic model Rogue Trader Assault Marine art and the miniature shown above. For me this is the classic Assault Marine look; fearlessly storming the breach with little more than a pistol, chainsword and faith in the Emperor. Of course this battle brother has a little extra as well, in the form of the infra-visor. As the name suggests, the infra-visor was a piece of equipment that helped the wearer identify the infrared heat signatures of hidden targets. Ideal for spotting potential enemy ambushes in close-quarters fighting and boarding actions!

I’ve recreated this Rogue Trader-era look using the head of a Space Marine Primaris Incursor and the techniques described in my LED Eye Lens tutorial. The only difference worth nothing is that I used a TruOpto 1.8mm Green LED instead of the red LED described in the tutorial. The base model is a Primaris Assault Intercessor that I have modified to wear MkVI armour, in keeping with the War of the False Primarch theme for my Flesh Eaters army.

I’ve added some “gore” to the chainsword using a fairly simple technique. I applied two thick coats of PVA glue to the chainsword – waiting for the PVA to dry after each coat – and then applied a thick coat of Citadel Blood for the Blood God. I also streaked some of this over the side of the blade, hilt, hand and wrist guard. This process is shown in the two pictures above. You may also notice the ‘skull and crossbones’ on the wrist guard. This is a classic piece of heraldry that indicates Brother Talon is seeking an honourable death in battle to prove his faith in the Emperor. If you’re interested, my painting recipe for the red Flesh Eaters armour can be found in this previous post.  

The only other thing of note is the bolter. Rules-wise, I will use Brother Talon as a Primaris Assault Intercessor, so he is equipped with a heavy bolt pistol. I didn’t want to spoil the MkVI aesthetic though, so instead I used an Umbra-pattern bolter with a shortened magazine as a visual representation of the heavy bolt pistol.

That’s all for this week, I’ll be back again soon with more Flesh Eaters. Just two more models to go in this unit, and then I think it’s time for a character or two! As ever, thanks for reading, and please don’t forget you can also follow my work on Twitter and Instagram.

Brother Levers, Flesh Eaters Sergeant

Sometimes the meat needs a little tenderising.

Brother Levers, Flesh Eaters Assault Sergeant

Here is the next model in my (very) slowly growing Flesh Eaters Space Marine army, the duel power fist wielding Assault Sergeant Levers.

Building & Painting

This miniature was inspired by the classic model Rogue Trader Space Marine ‘Brother Levers’, as seen in the photo from White Dwarf 100 above. I used to own this model back in the day, and I always loved the brutal look of it, which I hope I’ve successfully captured in this updated version. Unfortunately Assault Intercessor sergeants can only be equipped with a single power fist under the current rules, so this pairing is strictly cosmetic!

The base model is a Primaris Assault Intercessor that I have modified to wear MkVI armour, in keeping with the War of the False Primarch theme of this army. The power fists were from a Forge World Horus Heresy weapon upgrade set, although I’m not certain which one. I’ve just been looking on the Forge World website so I could provide a link, but can’t seem to find a match. These power fists have been sitting in my bits box for a long time! I think it was the Tartaros Terminator weapons set, but I suspect this has been discontinued since the plastic Tartaros Terminators were produced.

For the LED effects on the helmet eye lenses I followed the techniques described in my LED Eye Lens tutorial, except using a TruOpto 1.8mm Green LED instead of the red LED described in the tutorial. My painting recipe for Flesh Eaters armour can be found in this previous post. It might be slightly premature as there’s only two of them, but here’s a shot of the Assault Intercessor unit so far!

That’s all for this week, I’ll be back again soon with more Flesh Eaters. As ever, don’t forget you can also follow my work on Twitter and Instagram.

Classic ‘Screamer Killer’ Carnifex

My latest project is an update of the classic ‘Screamer Killer’ Carnifex released by Games Workshop way back in 1992. Although the first Warhammer models I ever bought were Blood Angels, my first full army were the Tyranids. In fact, Tyranids are the only army that I have consistently purchased a codex for in every edition of Warhammer 40K! So it’s a happy coincidence that I finished this on the same week the the 9th edition codex is being released.

Building & Painting

I have many happy memories using this model back in the 90s – mainly in unsuccessful attempts to beat my friend’s Avatar in close combat – but it definitely needed a little TLC after years languishing in a box. As well as paint-stripping and updating my previous ancient paint-job, the other goal of this update was of course to add a little LED magic to create a ‘bioplasma’ effect. I think it almost goes without saying that drilling through the chunky metal leg and body of the Screamer Killer was a lot more onerous than drilling out a plastic Space Marine leg! You can see the route of the wire in the images above. I was influenced by the classic Mark Gibbons artwork shown above, and hopefully you’ll agree that I’ve captured the look. I tried to echo the pose as well, although there’s only so much that can be done with the limitations of a chunky metal model.

The LED bioplasma effect was achieved using the techniques described in my Simple LED Muzzle Flare tutorial, only with a green 0805 chip LED instead of the yellow one listed in the tutorial. Additionally, the acrylic gel was simply painted with Citadel ‘Technical’ Hexwraith Flame instead of the yellow colours listed in the tutorial.

When it came to the painting I wanted to stick fairly close to the original scheme, especially as all my other Tyranid models are in red and bone. I deviated slightly from the classic ‘Eavy Metal scheme for this model by making all the armour plates and all the flesh areas a consistent colour. The original scheme had a bit of a mish-mash of colours in different areas that, in hindsight, didn’t make a lot of sense to me. I also added the mottling to the head to give a bit of visual interest to what is otherwise a large area of flat colour.

As ever, when I list my painting recipes on this blog, I’m not only recording them for those of you who are interested, but also as a reminder for myself! All paints listed are from the Citadel range and are applied over a grey undercoat.

  • Red Flesh
  • Mephiston Red base coat
  • Agrax Earthshade shade
  • Evil Sunz Scarlet highlight
  • Wild Rider Red highlight
  • Bone Armour
  • Zandri Dust base coat
  • Contrast Skeleton Horde shade
  • 50:50 Zandri Dust / Ushabti Bone highlight
  • Ushabti Bone highlight
  • Screaming Skull fine highlight
  • Pink Flesh
  • Corax White base coat
  • Carroburg Crimson shade
  • Emperor’s Children layer
  • Fulgrim Pink highlight
  • Dark Pink Flesh
  • Screamer Pink base coat
  • Drakenhof Nightshade shade
  • Pink Horror highlight
  • Purple Mottling
  • 50:50 Genestealer Purple / Emperor’s Children base coat
  • Genestealer Purple layer
  • Xereus Purple layer
  • Naggaroth Night layer
  • Green Organs
  • Waaagh! Flesh base coat
  • Biel-Tan Green shade
  • Warboss Green highlight
  • Skarsnik Green highlight
  • Yellow Eyes
  • Averland Sunset base coat
  • Agrax Earthshade shade
  • Yriel Yellow layer
  • Rhinox Hide pupils
  • Corax White fine highlight
  • Green Bioplasma
  • Hexwraith Flame base coat
  • Urban Base
  • Mechanicus Standard Grey base coat
  • Nuln Oil shade
  • Dawnstone drybrush
  • Administratum Grey drybrush
  • White Scar drybrush

That’s all for this week, I hope you’ve enjoyed this trip down memory lane – or enjoyed seeing the ‘Screamer Killer’ for the first time if you joined the hobby more recently! Hopefully see you back here again soon. Don’t forget you can also follow my work on Twitter and Instagram.

Ultramarines Primaris Lieutenant

What if…the Ultramarine from the ‘Epic Space Marine’ box art had survived to cross the Rubicon Primaris? That’s the question that I asked myself for this year’s #MarchForMacragge side-project!

If you’re on the ‘hobby’ parts of social media then you may have seen the #MarchForMacragge hashtag being used a lot in the last few weeks. The premise is simple – paint something Ultramarine-related at some point during March and then share the results. Last year I painted an Ultramarine Veteran, and this year I tasked myself with recreating and updating the Ultramarine shown in the central image above. My goal was to bring the character up-to-date with Primaris proportions and Mk X armour, while retaining as many of the characterful details of the artwork as possible.

Building & Painting

For those not familiar with the artwork I’m referencing, here is the cover art for the ‘Space Marine’ box. This version of ‘Space Marine’ was the second edition of the 6mm ‘Epic’ game system, a successor to the original ‘Adeptus Titanicus’ game, and a precursor to today’s game of the same name. This art is one of the iconic pieces from GW in the early 90s, in my opinion, and we saw it reproduced and reused on book covers and promotional materials throughout the decade.

The Lieutenant is mostly based on the limited edition ‘Lieutenant Amulius’ model, only with the head replaced with a Blood Angels head and that arms from an ‘Easy to Build’ Primaris Intercessor to more closely match the pose in the artwork. The laurel wreaths on his head and chest were sculpted from modelling putty. This is what my gaming group jokingly refer to as a “wallet bleed” class conversion, i.e. something that requires the cutting-up and repurposing of rare or difficult to obtain miniatures.

The LED bionic eye was mostly achieved using the basic techniques described in my LED eye lens tutorial, with one key exception; instead of recasting the head in resin I used one of the GW plastic heads. I drilled a 1mm hole into the bionic eye of the plastic head, and then a larger hole up through the neck to meet the eye hole in the middle of the head. I then fed the wires of my 3V red ultra nano SMD chip LED in through the eye hole and out of the neck, then gently pulled the LED into the hole. I then ran the wires through the torso and legs – again, as described in my LED eye lens tutorial – to connect to the battery in the base. Then I applied a small blob of Water Splash Effect Gel, available from Green Stuff World, to fill in the hole of the bionic eye.

Once the gel was dry I applied three successive coats of Citadel ‘Technical’ Spiritstone Red to give the eye some colour when the LED is off and also to prevent the LED appearing too bright. Looking at the two pictures above, the LED is switched on in the left hand image and turned off in the right hand image.

When it came to the heraldry on his right shoulder pad, I thought I was going to have to make an educated guess as to what was on the rear half of the pad. That was until I realised that the full heraldry is repeated on the flag of the Land Raider! At first I assumed those were small stars in the top right blue square of the banner, but it was only when I noticed they weren’t on the Lieutenant’s shoulder pad that it occurred to me they were probably bullet holes in the banner.

The heraldry is painted on freehand, except for the Ultramarine symbol on the left, which is painted over a small transfer. One of the best tips I’ve ever received about freehand heraldry is from my good friend Apologist, and that was never to use pure black or pure white for heraldry and text in miniature painting. The reason for this is that the pure colours really stand out and draw the eye too much. Therefore the dark lines in the heraldry and 50:50 Abaddon Black / Mechanicus Standard Grey, and the white areas are Corax White.

Anyway, that’s all for today. I hope you’re enjoyed this little side project! Hopefully see you back here again soon. Don’t forget you can also follow my work on Twitter and Instagram.

Gron’s Kommando Kill Team – Part 2

I don’t like to ‘ave more boyz than I ‘ave fingers. Makes it ‘ard to keep track of da sneaky gitz!

Kaptain Gron, Kommando Nob

At last I’ve finished the Ork Kommando Kill Team, only seven months after picking up the Octarius boxed set! It’s very satisfying to finish a project, and to clear part of the “Shelf of Shame”. Part One of this project – looking at the first half of the Kill Team – can be found here. Gron and his boyz are based on the characters that appear in my short story ‘The Dark Stabba‘ on Cold Open Stories. At the start of this project I’d only pictured maybe six or seven of the models in this set having LEDs, but once I got going I kept seeing more and more opportunities for illumination. In the end only a single miniature didn’t get the LED treatment.

Kaptain Gron, Kommando Nob

Kaptain Gron, the illustrious Nob of Gron’s Kommando Boyz, sports a power klaw crackling with barely contained energy. I used three blue LEDs and acrylic gel to create the lightning effect on the klaw. You can read more about the creation of the Kaptain Gron model here.

“Krumpa” Zog, Kommando Breacha

“Krumpa” Zog is the team’s breacha. For this model I used two yellow SMD chip LEDs to create the bullet ricochet effect on his armour and the ruins on his base. You can read more about how “Krumpa” Zog was made here.

Dregshak, Kommando Rokkit Boy

Dregshak is the team’s Rokkit Boy and demolitions expert. As long as he gets to blow something up, Dregshak considers it a successful mission, regardless of any other outcomes! You can read more about how Dregshak was created here, and a full photo tutorial on how to recreate the “LED Rocket Launcher” effect on my LED Miniature Tutorials page here.

Rotkop, Kommando Comms Boy

Rotkop is the team’s Comms Boy and electronic know-wots expert. He handles all the “tek-nee-cal” problems on the mission that Gron is far too busy and important to concern himself with. You can read more about Rotkop and his LED shokka pistol here.

Slagskraga, Kommando Burna Boy

Slagskraga likes fire a little too much, and he love to share that passion with any ‘Umies that cross his path. You can read about Slagskraga and his LED burna here.

Painting

As I always say when I discuss my painting recipes, this is partially so people can see how I painted my models and duplicate it if they like the colour scheme, and partially as a record for myself if I ever revisit the project! I’ve mentioned in a previous post why I chose these particular colours. All paints are Citadel unless stated otherwise, and applied over a grey undercoat.

Red Fatigues

  • Mephiston Red base coat
  • Agrax Earthshade shade
  • Evil Sun Scarlet highlight
  • Wild Rider Red fine highlight

Grey Webbing

  • Mechanicus Standard Grey base coat
  • Nuln Oil shade
  • Dawnstone highlight
  • Administratum Grey fine hightlight

Khaki Packs

  • Zandri Dust base coat
  • Agrax Earthshade shade
  • Tallarn Sand highlight
  • Screaming Skull fine highlight

Brown Leather

  • 50:50 Rhinox Hide/Doombull Brown base
  • Agrax Earthshade
  • Doombull Brown layer
  • Skrag Brown highlight
  • Tallarn Sand fine hightlight

Squig Skin / Battery Packs

  • Khorne Red
  • Nuln Oil shade
  • Wazdakka Red highlight
  • Wild Rider Red fine highlight

Ork & Squig Teeth

  • Rakarth Flesh base
  • Reikland Fleshshade shade
  • Pallid Wych Flesh highlight
  • White Scar fine highlight

White Masks

  • Corax White base
  • Nuln Oil shade
  • White Scar highlight

Ork Skin

  • Waaagh! Flesh base
  • Biel-Tan Green shade
  • 50:50 Waaagh! Flesh / Warboss Green layer
  • Warboss Green highlight
  • Skarsnik Green highlight
  • 50:50 Skarsnik Green / Emperor’s Children highlight (on prominent scars only, e.g. Burna Boy)

There we go, another project done and dusted! I hope you’ve all enjoyed seeing the progress of this Kill Team over the last few months. That’s all for today, and enough Orks for the moment. See you again soon for something a little different!