This Ork Kommando ‘Breacha’ is my latest effort from the ‘Kill Team: Ocatrius’ box set. Originally I thought this would be one of the few non-LED models in the unit. But then I realised it might be fun to have him bursting through a door with bullets ricocheting from his armour! I made a few mock-ups with the door, but as it turns out the breaching ram takes up most of the 32mm base, and the door just obscured too much of the model. In the end I decided to simply hint at the door with the ruined door frame on the base. One of the bullet impacts is on the door frame to help draw attention to it.
Painting & Assembling
The LED techniques used on this model were fairly simple. I followed the procedure in my Simple LED Muzzle Flare tutorial, except in this case the LEDs are on the rubble and shoulder armour rather than the end of the gun! I used two of the same 0805 chip LED as detailed in the tutorial, both connected in parallel on the same battery.
I tried to sculpt the “flares” (using the Water Splash Effect Gel from Green Stuff World) so they looked like the sparks from a bullet ricocheting off a solid surface. I then painted them with a light shade and glaze, as detailed in the tutorial. When painting the rest of the model, I used the ‘Blood Axe Kommando’ scheme seen here.
That’s it for this week. I’ll finish up with a group shot of the Kommandos so far. Hopefully see you back here again soon!
Following on from the post about my Armies on Parade 2021 entry, I thought it might be fun to take a closer look at the Ork casualties. The two that were front-and-centre are pictured above. The one of the left has just taken a headshot from a bolter, while the one on the right is fleeing from the Crimson Fists and has just been shot straight through the centre!
The technique I used for these two models is just my Simple LED Muzzle Flare technique, only instead of the flare coming out of a gun, it is coming out of the their bodies! I did originally consider mounting the Orks directly on the display board, but I decided to put them on bases instead for three reasons. Firstly, not being on bases would make them significantly shorter than the Marines. Secondly, if their positions were fixed on the board then I couldn’t make last minute tweaks to their location during photography. And thirdly, having them separate means that I can reuse them in future dioramas, or simply as an accessory to future battlefield photography.
As you may have noticed, the Ork who still has a face has had his expression and his pose altered to make him look like he is running away in panic. The expressions of the current plastic Ork Boyz are actually quite neutral, and therefore easy to alter. To make him look alarmed I simply applied a tiny amount of modelling putty to his forehead, altering his eyebrows so they were raised in the centre and down at the sides, which – along with the open mouth – is an expression we read in humans as distress. The Ork who has taken a headshot has been rocked back on his feet slightly, while his right wrist has been rotated to make the axe appear a bit more slack in his grip. I was trying to give the impression of the headshot having just happened that instant with the Ork still on the process of pitching backwards.
I also made a few Ork casualties to scatter around. Again these are made from the plastic Ork Boyz box. I ended up repositioning or removing limbs to make them appear to be sprawled on the ground as a result of being gunned down. They’re not glued to the board, again to allow repositioning as required. All the Ork casualties were intentionally painted with a muted colour scheme so that they didn’t draw the eye away from the Marines too much – the Crimson Fists were the stars of the show after all! They certainly didn’t receive my best paint job, but the submission deadline was looming and I knew they weren’t going to be the main focus of the photographs.
Lastly I had a bit of fun by adding the skeletal remains of an Ork to the ruined farmhouse. The first edition of 40K was more RPG-like than current editions, and in the original ‘Battle at the Farm’ scenario the GM was supposed to give the Ork commander – Thrugg Bullneck – a secret objective to retrieve a bag of hidden loot that was buried in the farm house. I thought it might be fun to add a little nod to this in the diorama. Thrugg’s remains are made from an Ork skull from the Citadel Skulls set, a modelling putty helmet and a spare Ork boy arm, all buried under lolly stick floorboards! The sack of loot is also sculpted entirely from modelling putty.
That’s all for today. I hope you’ve found that insight into the Ork casualties interesting.
Thirty-four years after the Warhammer 40,000 Rogue Trader introductory scenario “Battle at the Farm”, the Crimson Fists are back at the site of their infamous retreat for revenge – Primaris style! “Revenge at the Farm” is my entry for Games Workshop’s ‘Armies on Parade’ 2021 event. My entry to ‘Armies on Parade’ 2020 was quite simple, basically just a tiered hill to display the LED Crimson Fists that I’d completed so far. This time, I wanted to tell a bit more of a story!
Captain Grimstone of the Fourth Company oversees the purging of the ruined farmstead. Epistolary Gabriel, Crimson Fists Geokinetic, leads the Eradicators to secure the left flank.
“Purge the xenos! No survivors!” The Crimson Fists don’t have it all their own way though – kunnin’ kommandoes counter-attack from the treeline!
Hellblaster Squad Ordonéz provides covering fire from Bultha’s Rise. The Reivers home in on the red signal flares to secure the ruined generator.
Ancient Santec strides past the overgrown orchard and the ruins of the farmhouse. It looks like Thrugg Bullneck didn’t escape the original battle with his stolen loot. Perhaps the grot kommando will have more luck?
The farm – then and now. This is the map of the farm as shown in the Warhammer 40,000 first edition rulebook. I had to take some slight artistic license with the layout to accommodate the models in a pleasing way. For example, if the stone walls or ruined farmhouse were too tall then it would have obscured models behind. Similarly, I changed the contours of the hills to better display the units on that flank. I also “zoomed in” slightly on the map so I didn’t have a lot of ‘dead space’ behind the orchard. But overall I think it’s still recognisable as the same location.
That’s it for today, I hope you’ve enjoyed the pictures of my Crimson Fists and the display board. I’ll be back later in the week to take a closer look at some of the Orks who are not having a good day at the farm! As ever, please don’t forget that if you want to have a go at LED miniatures yourself then my tutorials are here and you can shop for the required tools and consumables here.
Next from the Octarius Kommando Kill Team Orks we have Kaptain Gron, Kommando Nob. This is a fantastic sculpt and originally I was going to leave it untouched. However I have been mulling over the idea of attempting to create an “crackling electrical surface discharge” effects with LEDs on a power fist or power klaw, and this seemed like the perfect opportunity to give it a whirl! I did also consider making the backpack radar dish rotate, but in the end decided that would be a little too much effort!
Painting & Assembling
So how did I make the crackling electrical discharge effect on the power klaw?
Once the initial application of gel has dried – which may take several hours – I applied the next layer, increasing the length of the “arcs”.
I continued to apply layers of gel until I was happy with the shape of the “arcs”. As you can see, I joined them up to make it look like the electricity was arcing between different points on the power klaw.
Once the final layer of gel was dry, I applied a thin layer of Citadel Guilliman Blue glaze, just to make the electrical effect look a little more interesting when the LEDs are switched off. Unfortunately this colour is discontinued now, but a thinned-down coat of Citadel Contrast Talassar Blue would have the same effect.
Jobs a good ‘un, boss!
I’m not sure if the crackling electrical discharge effect I was picturing in my head has fully translated to the model, but it was a fun experiment anyway! In terms of painting, I stuck to the retro-inspiring Blood Axe Kommando scheme I mentioned in my previous post. Even though Kaptain Gron is the leader of the team I still stuck to the limited colour palette. I think this helps to give the whole unit a more cohesive look on the tabletop.
That’s it for this week. More Octarius Orks soon, plus some more Badab campaign, Armies on Parade revisited and something a bit different! See you all again soon.
Az killy az a sack of Catachan Face Eaters, and twice az hard to catch!
Warboss Grimzod on Gron’s Kommandos.
For the past few weeks I’ve been working on the Ork Kommandos that came in the Kill Team Octarius boxed set. I’ve taken a narrative approach to this project and decided to base the team members on the characters in my Ork Kommando short story The Dark Stabba. Now I’m halfway through the ten Ork team this seems like a good time for a blog post!
The first model I tackled was the Bomb Squig, just because it’s such a cool miniature! I wanted to give the impression of burning fuses on the dynamite, just like in the Kill Team cinematic trailer. To achieve this I used the materials and techniques detailed in my LED Nighthaunt Candle tutorial to creating the fuses, only this time I used yellow glaze rather than green.
Snatchit, Kommando Grot
As soon as I saw the Grot I knew I had to give him proper glowing infrared goggles! I used two 3V Red Ultra Nano SMD Chip LEDs available from Small Scale Lights. The LEDs are wired in parallel with each other, then in series with their supplied 100Ω resistor. Rather than recast the head in resin as I often do for LED eyes, in this case I decided to drill out the eyes and fill in the lenses with the ubiquitous Splash Gel. This was mainly because I thought the very fine details of the tiny head might loose a bit too much definition during the recasting process.
Snikbad, Slasha Boy
There are no LEDs on the Slasha Boy, but it didn’t need any. The colour scheme is based on the classic Blood Axe Kommando colour scheme, as seen in my Kommando ‘proof of concept’ model post. As with all non-LED models in LED units, I’ve raised the top of his base slightly with modelling putty, as though there were a battery holder in the base. This is so he doesn’t look shorter than his comrades!
‘Eadrekka, Kommando Boy
This Kommando Boy uses my brand new technique for producing simple LED muzzle flares. Check out my new Simple LED Muzzle Flare tutorial if you’d like a full step-by-step guide.
Dakkagor, Dakka Boy
The Dakka Boy uses the same new Simple LED Muzzle Flare tutorial that I referenced above, except that I used three LEDs of the same type instead of one! The three LEDs all share the same connections and the same battery. The three LEDs are wired in parallel with each other, but then still in series with the resistor, battery and switch.
That’s it for this week, I hope you’ve all found that interesting. I’m really enjoying painting the rag-tag Orks as a nice change of pace from neat power armour. Hopefully I’ll be back again soon with Gron’s Kommando Kill Team – Part 2!