Lamenters Breacher with LED Explosion Effects

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I find our enemies often make mistakes. The most common is believing that they can hold the breach. – Brother Achillus

Here is Brother Achillus, the second Space Marine in my Badab War Lamenters Kill Team project. Brother Achillus is wearing MkVII ‘Imperator’ armour and is equipped with an ‘Umbra Ferrox’ pattern bolter, auxiliary grenade launcher and boarding shield. He will be the demolitions specialist in the Kill Team.

LED Breacher Shield Explosions

So how was the explosion effect achieved? This is an idea that I’ve been kicking around in my head for a while. Essentially it is the process detailed in my LED Muzzle Flare Tutorial. The wires still run from the base and up through the body and arm, but in this case the LED connections terminates on the front of the shield rather than on the end of a gun barrel.

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I hid the connections at the back of the shield under some Green Stuff putty. I deliberately made sure the connections ran in straight lines so that the putty I built up to hide them would look like additional reinforced bracing on the back of the shield. The LEDs used in this case were TruOpto 1.8mm Yellow LEDs.

The resin explosions themselves were simply cut-down versions of muzzle flares that I had previously cast. I gave them a light shade of Fuegan Orange and then a light glaze of Lamenters Yellow (appropriately). This doesn’t inhibit the light getting through, and actually makes them look better when the LED is switched off, as shown below.

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I may revisit the resin at some point and sculpt and cast specific explosions, rather than the re-purposed muzzle flares, but that’s something for the future.

True Scaling

As with my Lamenter in MkVI ‘Corvus’ armour, I was trying to keep this model both retro and ‘true scale’. So again, although this model is based around a plastic Primaris Marine, I was careful to remove and resculpt any details that were obviously ‘Primaris’, such as the rims around the knee pads and the stabilisers on the ankles. He also has a MkVII appropriate backpack, and his bolt rifle has been swapped out for a more traditional bolt gun.

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Painting Lamenters skin tones

When choosing the skin tone for the Lamenters, I new I wanted to go slightly pallid  rather than tanned. I find that I tend to paint human skin differently each time; partially because I never find a technique I’m 100% happy with, and partially because I paint skin infrequently and forget what I did last time! However I do normally try and paint Space Marines with tanned skin. To me a lifetime of warfare waged under a thousand alien suns kind of implies a decent base tan.

But in this case I wanted to go pale. There were several reasons for this. Firstly, to hint at the Blood Angels heritage (Blood Angels are often depicted as pale and vampiric). But also I wanted to imply that this was a team that had spent a lot of time inside space ship corridors, fighting boarding actions away from natural light. The other reason of course is that a healthy tan and a square jaw often indicates the faultless hero in western culture. While I definitely don’t see the Lamenters as bad guys in the Badab setting, I didn’t particularly want to set them up as out-and-out blameless heroes either. Classic 40K shades of grey!

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This was a very simple technique. A base coat of Rakarth Flesh, a shade of Reikland Fleshshade, then two highlights mixing greater amounts of Flayed One Flesh into Rakarth Flesh. I’m pretty pleased with the results and will definitely duplicate this on other helmetless Lamenters.

That’s it for today, stay tuned for more Lamenters, more Badab and of course more Crimson Fists in the not-to-distant future!

The Lamenters and Badab

Like all excellent ideas, this one started in the pub. I was out for drinks and dinner with a few of the members of my games club, when an intriguing question was proposed; if you could have one magical wish that would compel the other members of the club to collect themed armies and play in a campaign of your choice, what campaign would you wish for? My answer was easy. A Badab War Kill Team campaign.

Eyes around the table lit up. “You don’t need a magic wish for that!” they told me. So here we are!

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Some ask why we lament the execution of our duty. We do not. We lament that our duty is necessary at all. – Brother Heamis

I’m pleased with how my first Marine has turned out, but slightly embarrassed to note that many of the others in the club have finished their entire kill teams in the time it took me to make a single model!

I wanted to start with a basic tactical marine just to make sure I could get everything ‘right’, before moving on to specialists and the leader. But even though he’s ‘just’ a tactical marine I still wanted to allude to the fact that he would be taking part in some brutal ship-to-ship fighting and also hint at that Blood Angel ancestry. This is why I eventually settled on the pose of being in the middle of drawing his knife.

True Scaling

I knew from the outset that I wanted my kill team to be both ‘true scale’ and to have a retro vibe. Not only is the Badab War set in 40K’s “past”, but the original campaign narrative was first conceived in the early 1990s. Thankfully true scaling is a lot easier these days thanks to plastic Primaris Marines. No mucking around with Terminator legs any more if you don’t want to!

As you can see from the WIP picture below, the model is based around a plastic Primaris Marine. I was careful to remove and resculpt any details that were obviously ‘Primaris’, such as the rims around the knee pads and the stabilisers on the ankles.

I used Reiver arms as these are less bulky than Primaris arms, since they lack the forearm ‘bracers’ that the Primaris have, and therefore look more old school. It also gave me access to ready-made arms in the process of drawing the knife.

Painting

To paint the yellow, I tried something a little different from the technique I used on my Imperial Fists. It basically went like this:

  • Corax white undercoat
  • Averland sunset base
  • Cassandora yellow shade in recessed
  • Yriel yellow (two thin coats)
  • Flash Gitz yellow edge highlight
  • Dorn yellow final edge highlight

The chapter icon was an interesting challenge. I used an old Space Marine campaign badge transfer – a black skull in a black circle – applied over a white shoulder pad to get the central circle right. Then I painted over the skull in white and painted the heart in freehand (Khorne red then Evil Suns red).

Next I filled in the chequered pattern. I did this by ‘sketching’ in roughly where the black squares should be, then going back and painting the black more solidly, followed by any touch ups of the white where I’d made a mistake. I know some people like to draw in a grid for cheques and then fill in alternate squares, but I find that can leave the black squares larger than the white due to the thickness of the grid lines.

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LED Eye Lenses

Of course I had to add my customary LED helmet eye lenses. My tutorial is here if you’re interested and haven’t seen it already.

As an experiment I applied a thin coat of Spiritstone red technical paint to the eye lenses. This doesn’t do anything to hinder the light when the LED is on, but makes the eye lenses look red when it is off, as seen in the image below.

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That’s it for Lamenters and Badab for the moment, but there are still six more models to come. It should be a fun campaign, in addition to my Lamenters the rest of the games club already have Astral Claws, Space Sharks, Sons of Medusa and Salamanders kill teams underway. If you’d like to see my good friend Apologist’s Astral Claws kill team then his blog is here. Stay tuned for more Badab action over the coming weeks and months!