Ultramarine Veteran Sergeant, Golden Demon 2023

Allow me to present the Ultramarine Veteran Sergeant, my entry to the ‘Warhammer 40,000 Single Miniature’ category at this year’s Golden Demon. So now you know why I haven’t posted many new miniatures since the end of February!

The Road To Golden Demon

I originally started on a different model for the single miniature catergory, but after a few rounds of testing I couldn’t quite get the LED effects to look how I wanted, so I shelved that project and decided to have a re-think. Then, while browsing old rule books for inspiration, I rediscoved the classic art shown below, and was suddenly inspired!

This art was reused a number of times, on everything from colour inserts, book covers, and even on the box art of the short-lived Ultramarines board game. I think it is one of the iconic pieces of Rogue Trader art, so I decided to give it a modern reimaging – with a little added LED magic of course. I did briefly consider planning the whole unit as a ‘Warhammer 40,000 Squad’ category entry, but decided that was a little ambitious in the time available. I decided to concentrate on the veteran sergeant at the front of the unit, as he is definitely the most recognisable part.

Painting & Modelling

Both the sergeant and his fallen comrade are made almost exclusively from the Legion MkVI Tactical Squad kit, with a couple of minor exceptions. The power fist came from my bits box, and I think it’s from an older version of the Space Marine Tactical Squad sprue, and I chose it because it was a closer match to the art. The skull in the fallen marine came from the Citadel Skulls set. The LED helmet eye lenses are achieved using the technique described in my LED Eye Lens Tutorial. I did the same thing for the fire inside the casualty’s skull, only in this case I used an LED from a LED Tea Light to achieve that flickering fire effect. The flames themselves are sculpted from acrylic gel. Both LEDs are connected in parallel and operated by a single switch and coin cell battery. I’ve tested it, and fingers-crossed the battery will last for 48 hours in the Golden Demon cabinets!

My recipes for the Ultramarines blue armour and the silver metallics are below, if anyone is interested. The whole model was undercoated Chaos Black.

  • Ultramarine Armour
  • Macragge Blue basecoat
  • 50:50 Kantor Blue:Abaddon Black shade
  • Altdorf Blue highlight
  • Calgar Blue fine highlight
  • Fenrisian Grey fine highlight on top edges and corners
  • Blue Horror dot highlight
  • Silver Metallics
  • Leadbelcher basecoat
  • Nuln Oil shade in deepest recesses
  • Gryph-Charger Grey shade
  • Ironbreaker specular highlight
  • Runefang Steel edge highlight
  • 60:40 Runefang Steel: White Scar edge highlight on sharp edges and corners

This model included quite a lot of freehand, much of which you can see above. My biggest tip for this type of freehand is to “sketch” the words or shapes with thinned Administratum Grey, and then go back and fill it in more firmly with Corax White. I try to avoid using White Scar, as it’s just to bright. I normally then finish off with a thin glaze of the base colour over the freehand – in this case that’s Macragge Blue. This helps to dull it down a bit and make the insignia look weather-worn and faded. As an aside, while studying the word ‘ULTRA’ on his shoulder, I noticed the font used in the artwork was Times New Roman! It’s good to see some things never change, even in the grim darkness of the far future!

I think it’s also worth discussing the base. Not a lot of the ground is visible in the artwork, so I felt I had essentially free reign. I’ve always interpreted this picture as showing the Ultramarines breaching a wall or fortification, and I’ve tried to echo that feeling with the way the veteran sergeant is clambering over the fortifcations and even his fallen battle brother. There’s no time to commend his soul to the Emperor, the breach is not yet secured!

The ground in the artwork is a red-brown, and I decided to skew red. This was to enchance the “retro” nature of the model, and call back to some of the weird battlefields you saw in White Dwarf in the late 1980s, before everything became uniform green flock grass in the early 90s. Dark red is also quite an 80s colour by itself. This is also why I chose a square plinth for the model, rather than a round one, to further enhance that retro vibe. Now I think about it, I kind of wish I’d put the miniature on a square base!

  • Red Rock Base
  • 50:50 Rhinox Hide:Gal Vorbak Red basecoat
  • Seraphim Sepia shade
  • Gal Vorbak Red drybrush
  • Wazdakka Red drybrush
  • Wild Rider Red drybrush
  • Trollslayer Orange drybrush

That’s it for today, but I should mention that this is the first of two Golden Demon entries that I will be submitting this year, so there will be more from me again soon. As always, thanks very much for reading, and please don’t forget you can also follow my work on social media at TwitterMastodon and Instagram.

Terradon Rider Unit Complete

I’m back on the Seraphon this week as I try to clear some room on the ‘Shelf of Shame’ and complete a unit that I started building in – checks notes – May 2021! This week I finished the third and final Terradon rider, shown on the left in the gallery below.

Assembling & Painting

I must admit I don’t have a great deal new to say about this miniature, as I’ve used exactly the same assembling and painting technique that I detailed in my Terradon Rider Alpha post. It’s still the two ‘0805 Chip LED’ 3V yellow LEDs from Small Scale Lights connected in parallel on a single 3V CR2032 battery and covered in the Water Splash Effect Gel from Green Stuff World to create the flame effect. If you’d like to know more details, then please do read the previous post for assembly instructions and paint recipe. 

It’s very satisfying to finally finish this unit after nearly two years, especially as the unit box is weirdly large and taking up loads of room on my shelf. Now that’s done, it’s full-steam ahead on my Golden Demon entries! That’s it for this week. As always, thanks very much for reading, and please don’t forget you can also follow my work on social media at TwitterMastodon and Instagram. Finally, if you’d like to see more of my Seraphon project, you can check out my gallery here.

Brother Amset, Sons of Horus

Let the galaxy burn!

Warmaster Horus, Primarch of the Sons of Horus

In a surprise to absolutely no one, I’m back again this week with another MKVI Space Marine. What is surprising is that it’s not a loyalist painted in a primary colour – red, blue or yellow – but in a lovely sea green traitor! Brother Amset of the Sons of Horus is a test model for an upcoming project, just like my Custodian and Imperial Fist from recent weeks. It’s been many years since I’ve painted a Marine who has spat on his oaths to the Emperor, and it felt a bit strange!

Modelling & Painting

Brother Amset was built straight from the Legion MKVI Tactical Squad kit, apart from being given the LED helmet eye lens and bolter muzzle flare treatment, as detailed in my LED Muzzle Flare tutorial. As there wasn’t anything too complex about this build, I took the opportunity to document the process and refresh my LED Muzzle Flare tutorial. I’ve made some significant changes to this tutorial to reflect improvements I’ve developed in this process over the years. The original June 2019 version of this tutorial has been archived here in case anyone still wants to reference it.

The paint recipes I used for this model draw heavily from the Warhammer+ Citadel Masterclass tutorials. I found painting an entirely new colour of power armour a refreshing change! The whole miniature was spray undercoated with Chaos Black spray. All paints are Citadel unless specified otherwise.

  • Sons of Horus Armour
  • Sons of Horus Green basecoat (2-3 thin coats)
  • 50:50 Incubi Darkness:Abaddon Black shade
  • 50:50 Sons of Horus Green:Sybarite Green highlight
  • Sybarite Green fine highlight
  • Gauss Blaster Green dot highlight
  • Black Armour
  • Abaddon Black basecoat
  • Incubi Darkness highlight
  • Sons of Horus Green fine highlight
  • 50:50 Sons of horus Green:Deepkin Flesh dot highlight
  • Silver Metallics
  • Leadbelcher basecoat
  • Nuln Oil shade
  • Stormhost Silver highlight
  • Gold Metallics
  • Scorched Brown basecoat
  • Retributor Armour layer
  • Reikland Fleshshade shade
  • Stormhost Silver highlight
  • Martian Base
  • Mournfang Brown basecoat
  • Martian Ironearth technical paint
  • Reikland Fleshshade shade
  • Jokareo Orange drybrush
  • Lugganath Orange drybrush
  • Doombull Brown glaze on model’s feet and ankles
  • Tuskgor Fur glaze on model’s feet, ankles and shins

I also continued my experiments with making the eyes and special effects look better when the LED is switched off. I applied a very thin glaze of red all over each eye lens, followed by a thin glaze of orange towards the bottom of the lens. Lastly, a very watered down dot of white in the opposite corner. The muzzle flare was shaded with Fuegan Orange at the widest point nearest the barrel of the bolter. Once that was dry, the whole muzzle flare was given a watered down glaze of Imperial Fist contrast paint.

That’s it for this week. I had a lot of fun painting a Son of Horus and am looking forward to revisiting this colour scheme again (which is just as well really). As always, thanks very much for reading, and please don’t forget you can also follow my work on social media at TwitterMastodon and Instagram. I’ll see you again soon for some more LED miniatures!

Brother Lydus, Imperial Fists

A man’s soul needs to be a fortress.

Rogal Dorn, Primarch of the Imperial Fists

I’m back again with another MKVI Space Marine, but this time it’s not a converted Primaris Marine! Brother Lydus is built straight from the new(ish) Legion MKVI Tactical Squad kit. Just like my Custodian from a few weeks ago, this Imperial Fist is an individual test model for another upcoming project.

Modelling & Painting

I haven’t done a lot of conversion work on this model, by my standards at least. I’ve just given it the very basic LED helmet eye lens treatment, as detailed in my LED Eye Lens tutorial. As this model was so straightforward to make, I took the opportunity to document the process and refresh my LED Eye Lens tutorial. It is essentially the same, with a few minor improvements and clarifications, as well as new, clearer photos. I know from my website stats that this particular tutorial is one of the most visited pages on my website, especially as many of the other more complex tutorials reference it as a starting point. It’s a few years old now so I thought it was worth bringing up-to-date. I haven’t deleted the original August 2018 version though, that is now archived here in case anyone still wanted to reference it.

Previously I’ve used blue LEDs for Imperial Fists, but I decided to switch to red for this project. This is for two reasons: firstly it more closely matches the current Horus Heresy artwork for the Imperial Fists, and secondly I find the red LEDs are more vibrant than the blue equivalents, especially on camera.

For the paint scheme, I mostly stuck to my traditional yellow recipe, but with a few tweaks, detailed below. I decided to try applying the shades slightly later in the process, but also applying different levels of shades in different areas of the yellow armour to give a bit more depth to the large smooth surfaces that characterise MKVI plate. The whole miniature was undercoated with Chaos Black spray.

  • Yellow Armour
  • Averland Sunset basecoat
  • Yriel Yellow layer (2-3 thin coats)
  • Casandora Yellow shade
  • Fuegan Orange shade in darker areas (slightly watered down)
  • Mournfang Brown shade in deepest recesses
  • Yriel Yellow edge highlight
  • Flash Gitz Yellow fine highlight
  • Dorn Yellow fine highlight on sharpest edges
  • White Scar dot highlight on sharpest edges
  • Black Armour
  • Chaos Black basecoat
  • Eshin Grey highlight
  • Dawnstone fine highlight
  • Silver Metallics
  • Leadbelcher basecoat
  • Nuln Oil shade
  • Stormhost Silver highlight
  • Martian Base
  • Mournfang Brown basecoat
  • Martian Ironearth technical paint
  • Reikland Fleshshade shade
  • Jokareo Orange drybrush
  • Lugganath Orange drybrush

The Martian base was a bit of an experiment, but I’m mostly pleased with how it turned out. I think I’ll go a bit less heavy on the drybrush stages next time. But it still provides a lovely contrast for the yellow armour of the Imperial Fist.

While I was carrying out experiments with the model, I also decided to have a go at making the eyes look better when the LED is switched off. These models spend the majority of their time in my display cabinet with the electronics turned off to save batteries, so I thought it might be nice to not simply have ‘blank’ resin eyes. I applied a very thin glaze of red all over each lens, followed by a thin glaze of orange towards the bottom of the lens. Lastly, a very watered down dot of white in the opposite corner. As you can see in the images below, it works very well – the off-white colour of the resin is an excellent base for the glazes, and the glazes are still thin enough that it doesn’t noticeably effect the LED glow.

That’s it for this week. The plastic Legion MKVI kit is absolutely wonderful – although I might be slightly bias as a real ‘Beakie’ fan boy – and I’m looking forward to revisiting it in the very near future. Anyway, as always, thanks very much for reading, and please don’t forget you can also follow my work on social media at TwitterMastodon and Instagram. I’ll see you again soon for some more LED miniatures!

Brother Oram, Flesh Eaters Assault Marine

Explosive hull decompression sounds the same in any language.

Brother Oram, Flesh Eaters Assault Marine

It’s back to the Flesh Eaters project this week with Brother Oram, an explosive-equipped Assault Intercessor. Brother Oram is technically the first member of a new Assault Intercessor squad, but for the moment he will join Squad Levers for games of Kill Team as a grenadier specialist.

Building & Painting

I used the techniques described in my LED Eye Lens tutorial to create the effects of Brother Oram’s helmet. The only significant difference worth noting is that I used a TruOpto 1.8mm Green LED instead of the red LED described in the tutorial.

Oram’s bullet ricochet effects were achieved using the techniques described in my Simple LED Muzzle Flare tutorial, only with the “flares” coming from the armour rather than a gun barrel. The two LEDs on this model are connected in parallel and both powered from the same battery and switch.

In the images below you can see the exposed LED on the left, and then the impact effects after the acrylic gel had been applied, as described in steps 13 – 15 of the tutorial. There is one difference though, and that is the addition of “sparks” made from tiny pieces of fibre optic cable. This was an experiment, and I’m very pleased with how it turned out. As seen in the centre image below, after the first application of the acrylic gel, I used a set of fine tweezers to push five short approximately five millimetre lengths of fibre optic into the gel in what I hoped was a random pattern. The end of the fibres in the gel are touching the outer surface of the yellow LED. The acrylic gel is strong enough to hold the fibres in place as it dries, so long as you are careful not to disturb it. Once the initial layer of gel had dried, I then applied a second layer to further sculpt the shape of the ricochet effect, as seen in the image below on the right. This included sculpting the gel upwards to follow the paths of some of the fibres. This was intended to make the “trajectories” of the “sparks” (i.e. the ends of the fibre) look a little more natural. This required some very fine sculpting – I used a small piece of wire to get in between the fibres, rather than my normal sculpting tools.

As I’ve described previously for other members of this squad, the base model is a Primaris Assault Intercessor that I have modified to wear MkVI armour, in keeping with the War of the False Primarch theme for my Flesh Eaters army. You can read the latest from the War of the False Primarch campaign here. For those that are interested, my painting recipe for the red Flesh Eaters armour can be found in this previous post.

One aspect of this model that I painted differently was the battle damage on the pauldrons and left forearm. I haven’t added much battle damage or weathering to the Flesh Eaters in this project, other than some subtle dust and dirt around the feet. But with this miniature I really wanted to sell the idea of a Marine under fire, so I added some damage to hint at previous impacts. This was applied using the sponge method. The damage is Rhinox Hide, which I then highlighted along the lower edge with Evil Sunz Scarlet and Wild Rider Red to give a sense of depth.

My plan from the start with this model was to have him be a grenadier in Kill Team, so I knew that I needed to give some visible indication of this specialism. If you look closely you may see that he has a number of grenades in his belt. His left hand originally held a melta bomb, but I wasn’t happy with the look. I tried switching it for a belt of grenades, but I wasn’t happy with that either. In the end I settled for the limpet mine as something that looked suitably dramatic and brutal! This came out of my bits box, but I think it was originally from a plastic Ork set. In hindsight I wish I’d filed off the rivets to make it look less Orky, but with the right paint job I still think it is feasibly an Imperial weapon!

That’s it for this week, I hope you’ve enjoyed learning about Brother Oram! As always, thanks very much for reading, and please don’t forget you can also follow my work on social media at TwitterMastodon and Instagram. I’ll see you again soon for some more LED miniatures!